
Bibliography and Research & Learning Centres
Journals | Books and Articles (general) | Anatomy | Motion Capture |Rigging | Stuff to read | Centres of Research & Active Learning
Bibliography
- International Journal of Human Factors Modelling and Simulation (IJHFMS) (http://www.inderscience.com/browse/index.php?journalID=124)
- Gesture (http://www.benjamins.com/cgi-bin/t_seriesview.cgi?series=Gest)
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- Austin, Gilbert. Chironomia, or a Treatise on Rhetorical Delivery. London: 1806. Ed. Mary Margaret Robb and Lester Thonssen. Carbondale, IL: Southern Illinois UP, 1966. (See http://en.wikipedia.org/wiki/Gilbert_Austin)
- Blair, Preston. Cartoon Animation. Laguna Hills, CA: Walter Foster Publishing, 1980.
- Blair, Preston. Film Cartoons. Laguna Hills, CA: Walter Foster Publishing, 1980.
- Bulwer, John (1644) Chirologia: or the Naturall Language of the Hand. Chironomia or the Art of Manual Rhetoric (London)
- Cicero, De Oratore. Vide
- Codell, Julie F. Expression over Beauty: Facial Expression, Body Language, and Circumstantiality in the Paintings of the Pre-Raphaelite Brotherhood Victorian Studies, Vol. 29, No. 2 (Winter, 1986), pp. 255-290
- Cressolius, Ludovicius (1620), Vacationes Autumales sive de perfecta Oratoris, Actione, et Pronuntiatione. Vide
- De Jorio, Andrea (1832), La Mimica degli Antichi Investigat nel Gestire Napoletano (Gesture in Naples and Gesture in Classical Antiquity. Eng. translation by Adam Kendon, 2002)
- Eckman, Paul, Facial Action Coding System
- Feigenson, Neal, Meghan A. Dunn, New Visual Technologies in Court: Directions for Research, Law and Human Behavior, Vol. 27, No. 1, Psychology in Civil Litigation (Feb., 2003), pp. 109-126
- Goldin-Meadow, Susan (2003)
- Hiltzik, M.A. and Pham, A. (nd) ‘Synthetic Actors Guild’. URL (consulted November, 2009): http://www.simplytaty.com/broadenpages/synthetic.htm Hooks, Ed, Acting for Animators: A Complete Guide to Performance Animation, Heinemann, Portsmouth, 2003 (2nd edition).
- Holman, L.B. (1995) Puppet Animation in the Cinema: History and Technique. London: Tantivy Press.
- Kendon, Adam List of publications
- Lee, Stan and Buscema, John (1986, 1st edn 1978), How to Draw Comics the Marvel Way (Titan Books, London).
- Mateas, Michael (2003). "Expressive AI: Games and Artificial Intelligence". Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands. Online at http://www.lcc.gatech.edu/~mateas/publications/MateasDIGRA2003.pdf.
- Mohrmann, G. P., "The Real Chironomia." Southern Speech Journal 34 (Fall 1968): 17-27.
- McCloud, Scott (1993). Understanding Comics the Invisible Art. (Northampton MA, USA).
- McNeill, David
- Muybridge, Eadweard. Muybridge's Complete Human and Animal Locomotion. Mineola, NY: Dover Publications, Inc., 1979.
- Osipa, Jason (2007), Stop Staring: Facial Modeling and Animation Done Right (Second edition, Wiley, Indianapolis, 2007, 1st end. 2003) Vide
- Quintilian, Institutio Oratoria. Vide
- Ratner, Peter (200) 3-D Human Modeling and Animation (Wiley) 2nd Edition
- Robey, Judith Modelling the Reading Act: Gogol's Mute Scene and Its Intertexts Slavic Review, Vol. 56, No. 2 (Summer, 1997), pp. 233-250
- Schmid, Bernd (2000), The Modelling of Human Behaviour (Erlangen: SCS Publications) Vide
- Sheridan, Thomas (1762), Lectures on Elocution
- Spoel, Philippa M. "The Science of Bodily Rhetoric in Gilbert Austin’s Chironomia." Rhetoric Society Quarterly 28 (Fall 1998): 5-27
- Steed, Paul (2005), Modeling a character in 3ds max -- second edition(Wordware Publishing, Plano Texas) Vide
- Thomas, Frank, and Ollie Johnston. The Illusion of Life: Disney Animation. New York: Disney Editions, 1981.
- Walker, John (1781), Elements of Elocution
- White, Tony (1986), The Animator's Workbook (Oxford, Phaidon Press). I own a copy.
- Review: [untitled]M. Edwin O'Neill, Reviewed work(s): A Textbook on Facial Reconstruction by Gladys P. Curry Journal of Criminal Law and Criminology (1931-1951), Vol. 40, No. 2 (Jul. - Aug., 1949), pp. 256-256
- Not-Art Digital Images: An Artist's PerspectiveNot-Art Digital Images: An Artist's PerspectivePeter VociLeonardo. Supplemental Issue, Vol. 3, Digital Image, Digital Cinema: SIGGRAPH '90 Art Show Catalog (1990), pp. 39-42
- Jeffrey M. Hurwit, The Kritios Boy: Discovery, Reconstruction, and Date, American Journal of Archaeology, Vol. 93, No. 1 (Jan., 1989), pp. 41-80
- The Making of a Film with Synthetic Actors. Magnenat-ThalmannLeonardo. Supplemental Issue, Vol. 1, Electronic Art (1988), pp. 55-62
- President Address. The Reconstruction of Fossil Human Skulls.Arthur KeithThe Journal of the Royal Anthropological Institute of Great Britain and Ireland, Vol. 44, (Jan. - Jun., 1914), pp. 12-31
- Ancient Wood Figures from Sierra Leone: Implications for Historical ReconstructionFrederick LampAfrican Arts, Vol. 23, No. 2 (Apr., 1990), pp. 48-103
- The Trope of a New Negro and the Reconstruction of the Image of the BlackHenry Louis Gates, Jr.Representations, No. 24, Special Issue: America Reconstructed, 1840-1940 (Autumn, 1988), pp. 129-155
- Life Histories Recorded in SkeletonsWilton Marion KrogmanAmerican Anthropologist, New Series, Vol. 37, No. 1, Part 1 (Jan. - Mar., 1935), pp. 92-103
- Evaluating a New Computer-Based System for Face RecallDonald Christie, Graham Davies, John Shepherd, Hadyn EllisLaw and Human Behavior, Vol. 5, No. 2/3, British Research (1981), pp. 209-218
- Warning: Even Memory for Faces May Be ContagiousElizabeth F. Loftus, Edith GreeneLaw and Human Behavior, Vol. 4, No. 4, On Eyewitness Behavior (1980), pp. 323-334
- The Object and the Other in Holographic Research: Approaching Passivity and Responsibility of Human ActorsIvan TchalakovScience, Technology, & Human Values, Vol. 29, No. 1 (Winter, 2004), pp. 64-87
- Thalmann Nadia Magnenat Et.al, Synthetic Actors In Computer-generated 3d Films (computer Science Workbench) ISBN: 354052214X ISBN-13: 9783540522140, 978-3540522140 Springer-verlag, 1990
- Kleiser, J. (1989). A fast, efficient, accurate way to represnt the human face. State of the Art in Facial Animation. ACM, SIGGRAPH `89 Tutorials, 22, 37-40.
- Bridgman, George. Constructive Anatomy. New York: Dover Publications, Inc., 1920.
- Goldstein, Nathan. Figure Drawing. Englewood Cliffs, NJ: Prentice Hall, Inc., 1976.
- Peck, Stephen. Atlas of Human Anatomy for the Artist. Oxford, NY: Oxford University Press, 1951.
- Reed, Walt. The Figure. Cincinnati, OH: North Light Books, 1976.
- Rubins, David. The Human Figure: An Anatomy for Artists. New York: Penguin Books, 1953.
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- Menache, Alberto. Understanding Motion Capture. London: Academic Press, 2000. Midori Kitagawa (Author), Brian Windsor (Author), MoCap for Artists: Workflow and Techniques for Motion Capture. Oxford: Focal Press, 2008.
- Rosenhahn, Bodo, Reinhard Klette, Dimitris Metaxas (eds), Human Motion: Understanding, Modelling, Capture, and Animation. Springer, 2007.
- Matt Liverman (Author), The Animator's Motion Capture Guide: Organizing, Managing, Editing. Charles River Media, 2004.
- Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor), Handbook of Virtual Humans. Wiley, 2004.
- Peter M. Plantec (Author), Ray Kurzwell (Author), Ray Kurzweil, Virtual Humans: A Build-It-Yourself Kit, Complete with Software and Step-by-Step Instructions. Amacom, 2003.
- Rick Parent (Author), Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques. Morgan Kaufmann, 2009
- JONG SZE JOON, HUMAN MOTION BASED ON ACTOR PHYSIQUE USING MOTION CAPTURE. VDM Verlag, 2008.
- Ahmed Elgammal (Editor), Bodo Rosenhahn (Editor), Reinhard Klette (Editor)Human Motion - Understanding, Modeling, Capture and Animation: Second Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007, Proceedings ... Vision, Pattern Recognition, and Graphics) Springer; 1 edition (December 10, 2007)
- Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings ... Notes in Artificial Intelligence) (v. 1537) Springer; 1 edition (December 4, 1998
BADLER, N. I. â€" PHILLIPS, C. B. â€" LYNN WEBBER, B. Simulating Humans: Computer Graphics Animation and Control. Oxford University Press. 1997.
MOON RYUL JUNG (Editor), et al. Motion Capture. A K Peters Ltd. 2002.
GLEICHER, M. Animation from Observation: Motion Capture and Motion Editing. Computer Graphics 1999.
http://www.motion-capture-system.com/resources/reading.html#Articles
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- Kurzweil, Ray, The Singularity Is Near: When Humans Transcend Biology. Penguin, 2006.
- Richard Rickitt (Author), Ray Harryhausen (Foreword), Special Effects: The History and Technique. Billboard books, 2007.
- Jody Duncan (Author), James Cameron (Foreword), The Winston Effect: The Art & History of Stan Winston Studio. Titan Books, 2006.
- Richard Rickitt (Author). Designing Movie Creatures and Characters: Behind the scenes with the movie masters. Focal Press, 2006.
- Ed Hooks (Author), Acting for Animators, Revised Edition: A Complete Guide to Performance Animation. Heinemann Drama; Revised edition, 2003
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- The Center for Human Modeling and Simulation at the University of Pennsylvania (http://cg.cis.upenn.edu/hms/)
"Penn students learn multimedia tools and technology by creating tutorials and then teach them at the high school." - Pixar (http://www.pixar.com/companyinfo/jobs/grads.html)
Technical Director Residency - ISGS : International Society for Gesture Studies (http://gossip.ucr.edu/mandana/isgs/index.php)
"Founded in 2002, the International Society for Gesture Studies (ISGS) is the only international scholarly association devoted to the study of human gesture." - McNeill Lab Center for Gesture and Speech Research (http://mcneilllab.uchicago.edu/)
- Goldin-Meadow Laboratory (http://goldin-meadow-lab.uchicago.edu/)
"the lab's main focus - the study of non-verbal communication, specifically gestures" - Nijmegen Gesture Centre (NGC) (http://www.mpi.nl/world/projects/Gesture.html)
"Gesture research in Nijmegen started in 1993 as part of the Gesture project at the Max Planck Institute for Psycholinguistics, a project co-ordinated by S. Kita." - Handspeak http://www.handspeak.com/
"Handspeak® is a sign-language website, consisting of American Sign Language (ASL) online dictionary, ASL grammar, sign language art + literature, manual alphabet (fingerspelling) + numeral, and other parts: Baby Talk, International Sign Language, gesture, ASL storytelling and art."
Journals:
Books and articles (gemeral):
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Anatomy:
Motion Capture:
Rigging:
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Eric Allen (Author), Kelly L. Murdock (Author), Jared Fong (Contributor), Adam G. Sidwell (Contributor), Body Language: Advanced 3D Character Rigging. Sybex, 2008.
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Stuff to read:
Centres of Research & Active Learning
Modelling & Animation:
Gesture:
Other sites and sources:
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